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Friday, September 4, 2009



NOW ONLY $299.99


* Xbox 360 Elite console: The console is equipped with an HDMI port, a black wireless controller and black Xbox LIVE® headset. It also comes with three powerful core processors, 16:9 cinematic aspect ratio, anti-aliasing for smooth textures, full surround sound, and DVD playback with upscaling capabilities right outof the box.
* Games: Xbox 360 redefines what games look like, sound like, feel like, and play like to engage you like never before. Every Xbox 360 title supports a minimum of 720p, and up to 1080p high definition resolution or 480p standard definition resolution, in 16:9 widescreen, with anti-aliasing so you enjoy smooth, movie-like graphics and multi-channel surround sound. Vibrant characters display depth of emotion to evoke more dramatic responses, immersing you in the experience.
* Xbox 360 120GB hard drive: The huge 120GB detachable hard drive allows gamers to save their games and store television shows, movies, music, pictures, trailers, extra game levels, demos and other content available from Xbox LIVE Marketplace. Also sold separatley.
* Xbox 360 Wireless Controller (black): The sleek black finish of this high-performance wireless controller matches the style of the Elite Console. It has a range of up to 30 feet and a battery life of 30 hours on two AA batteries. Also sold separatley.
* Xbox 360 headset (black): Now available in black, the headset lets you strategize while playing together online or trade taunts with your opponents. You can also send voice messages to friends on Xbox LIVE.
* Free Netflix trial: See how easy it is to stream movies instantly to your console from Netflix, many in high definition.


ContentsXbox 360
Arcade
Xbox 360
Xbox 360
Elite
Xbox 360 ConsoleConsole
Console
Console
BLACK
Wireless ControllerControllerController
Controller
BLACK
Storage256 MB60 GB120 GB
HeadsetSOLD
SEPARATELY
Headset
Headset
BLACK
Network CableSOLD
SEPARATELY
EthernetEthernet
AV CableStandard
STANDARD
Standard/HD
STANDARD/HD
Standard/HD
STANDARD/HD
HDMI OutputCABLE SOLD
SEPARATELY
CABLE SOLD
SEPARATELY
CABLE SOLD
SEPARATELY
Xbox LIVESILVER
MEMBERSHIP
SILVER
MEMBERSHIP
SILVER
MEMBERSHIP
Game CompatibilityALL XBOX 360
GAMES
ALL XBOX 360
GAMES +
OVER 300 XBOX
GAMES
ALL XBOX 360
GAMES +
OVER 300 XBOX
GAMES

Project Natal


Update From E3 2009 Microsft new Prouduct Project Natal



No Strings (or Controllers) Attached.

Introducing Project Natal, a revolutionary new way to play: no controller required. See a ball? Kick it, hit it, trap it or catch it. If you know how to move your hands, shake your hips or speak you and your friends can jump into the fun -- the only experience needed is life experience.


Project Natal (pronounced "na-tal" (IPA: [naˈtal])) is the code name for a "controller-free gaming and entertainment experience" by Microsoft for the Xbox 360 video game platform. Based on an add-on peripheral for the Xbox 360 console, Project Natal enables users to control and interact with the Xbox 360 without the need to touch a game controller through a natural user interface using gestures, spoken commands,[1] or presented objects and images. The project is aimed at broadening the Xbox 360's audience beyond its typically hardcore base.[2] Project Natal was first announced on June 1, 2009 at E3 2009. Microsoft said that over a thousand software development kits began shipping to game developers that same day.[2]

Though Microsoft has not officially announced any price or release date projections for Project Natal,[2][3] it is expected to be released in late 2010.[4][5][6][7][8] Project Natal will reportedly also serve as the basis for a "new" Xbox 360.[fn 1]


(Sensor)

The Project Natal sensor[1] is an approximately 9-inch (23 cm) wide horizontal bar[15] connected to a small circular base with a ball joint pivot, and is designed to be positioned lengthwise above or below the video display. The device features an "RGB camera, depth sensor, multi-array microphone, and custom processor running proprietary software",[1] which provides full-body 3D motion capture, facial recognition, and voice recognition capabilities. The Project Natal sensor's microphone array enables the Xbox 360 to conduct acoustic source localization and ambient noise suppression, allowing for things such as headset-free party chat over Xbox Live.[1]

The depth sensor consists of an infrared projector combined with a monochrome CMOS sensor, and allows the Project Natal sensor to see in 3D under any ambient light conditions.[1][16] The sensing range of the depth sensor is adjustable, with the Project Natal software capable of automatically calibrating the sensor based on gameplay and the player's physical environment, such as the presence of couches.[17]

Project Natal is reportedly based on software technology developed internally by Microsoft and hardware intellectual property acquired from time-of-flight camera developer 3DV Systems.[5][11][18][19][20][21] Before agreeing to sell all its assets in March 2009,[22] 3DV had been preparing its own depth-sensing webcam controller, known as the ZCam.[23][fn 2]

Described by Microsoft personnel as the primary innovation of Project Natal,[11][21][26] the software technology enables advanced gesture recognition, facial recognition, and voice recognition.[19] The skeletal mapping technology shown at E3 2009 was capable of simultaneously tracking up to four users for motion analysis,[11][16][19][27] with a feature extraction of 48 interest points on a human body at a frame rate of 30 hertz.[17][27] Depending on the person's distance from the sensor, Project Natal is capable of tracking models that can identify individual fingers.[16][19]


(Technology demos)

Three technical demos were shown to showcase Project Natal when it was revealed at Microsoft's E3 2009 Media Briefing:[28]

* Ricochet – a Breakout-like game in which the entire body is used to bounce balls at blocks.
* Paint Party – where the player can make throwing motions to splash or draw with paint onto a wall. He/she can choose colors using speech recognition, and can pose to make stencils.
* Milo and Kate – a game in development by Lionhead Studios[29] in which the player interacts with a young child (Milo or Milly, selected by the user at the start) and his/her dog Kate by performing real-life actions. In an interview after the demonstration, Lionhead founder Peter Molyneux confirmed that the demo was in fact the long-running Dmitri Project. Interaction was demonstrated only with Milo at this event.[30]

A demo based on Burnout Paradise has also been shown outside of Microsoft's media briefing, which allows the player to use an invisible steering wheel to control the vehicle.

Code name

The name Project Natal follows in Microsoft's tradition of using cities as code names.[1] Microsoft director Alex Kipman, who incubated the project,[27] chose to name it after the Brazilian city Natal as a tribute to his country of origin,[1] and because the word natal means "of or relating to birth", reflecting Microsoft's view of the project as "the birth of the next-generation of home entertainment".[11]


"This is a pivotal moment that will carry with it a wave of change, the ripples of which will reach far beyond video games"

STEVEN SPIELBERG

"For us, this E3 is about breaking down barriers – between generations, between games and entertainment, and most importantly, between dreamers and the future – in a way only Xbox 360 can."

DON MATTRICK
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Video will be uploaded soon ^_^

Thursday, September 3, 2009

Pulse 2009 Edition

Video From Play Station Network

PSP go WalkThrough



Introducing the smallest and mightiest PSP® system yet. Download rich, immersive digital gaming or the best movies and TV shows saved directly to the ample 16GB hard drive. Browse the incredibly deep lineup of PSP gaming and movie content on the PlayStation® Network. Use built-in Bluetooth support to connect a wireless headset and utilize Skype to talk with friends. But best of all, show off your content via the ultra-crisp 3.8 inch LCD screen on the most portable PSP system yet.

Go Bigger

16GB flash memory

Go Smaller

The most portable PSP® ever

Go Digital

The most immersive portable games, anytime, anywhere

Go Versatile

Games, music, movies, internet and more

Go Anywhere

Your content, fitting your lifestyle


The PSP®go System includes:

* PSP®go System (Available in Piano Black or Pearl White)
* USB Cable
* AC Adaptor

Premium Peripherals for the PSP® go

* Composite AV Cable
* Component AV Cable
* AC Adaptor
* USB Cable
* Single Cradle (For charging and USB data transfer)
* Protective Filter
* Low-end case/pouch
* Mid-range case/pouch
* High-end case/pouch
* Memory Stick Micro (M2) 2GB and 4GB
* Wired Headphones



PSP®go System, PLAYSTATION®3 system or PC, USB cable (included) and PlayStation® Network registration are required for download. User responsible for all applicable Internet fees.

"PlayStation", "PS" Family Logo, and "PSP" are registered trademarks of Sony Computer Entertainment Inc. The Sony Computer Entertainment logo is a registered trademark of Sony Corporation. Everywhere Just Got Better is a trademark of Sony Computer Entertainment America Inc.

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